GML - Having a variable in text
From Global Programming Syntax
In this section you will find out how to have a variable in some text.
Example Code
First you will need to define the variable. So put the following in the create event: globalvar
myvariable;
myvariable=28;
Now in the draw event, put the following:
draw_text(x,y,'Text that goes before the variable '+string(myvariable)+' text that goes after the variable.');
